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<br>Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon.
Put up to 3 damage counters on Duskull. Then, put that many damage counters on the Defending Pokémon.
Ram - Psychic - 10
Night Bind - Psychic - 20
Flip a coin. If heads, your opponent can't attach any Energy from his or her hand to the Active Pokémon during his or her next turn.
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