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Domains
Calm
Card Type
Spell
Rarity
Rare
Energy Cost
3
Orientation
Portrait
Rules Text
Action Play on your turn or in showdowns.
Double a friendly unit's Might this turn. Give it Temporary. Kill it at the start of its controller's Beginning Phase, before scoring
Double a friendly unit's Might this turn. Give it Temporary. Kill it at the start of its controller's Beginning Phase, before scoring
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